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Thread Statistics | Show CCP posts - 12 post(s) |
amarr alt2
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Posted - 2009.08.20 17:06:00 -
[1]
Just for info, mine is exactly the same (Thought I'd post save CCP techs say its a problem only at your end)
Examining File : /Contents/Resources/Czech.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Danish.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Dutch.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Finnish.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/French.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/German.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Greek.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Hungarian.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Italian.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Norwegian.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Polish.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Portuguese.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/pt_BR.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Russian.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Spanish.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Swedish.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error
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amarr alt2
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Posted - 2009.08.20 17:22:00 -
[2]
Hell, no. I'm not redownloading the full product. my ISP is carp! :(
Here's how it works CCP. We report it, devs fix it. |
amarr alt2
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Posted - 2009.08.20 17:30:00 -
[3]
Originally by: Professor Perplex same here.
the same like EVERY PATCH DAY. REDOWNLOAD THE CLIENT YOURSELVES YOU ****S.
Impressive.. |
amarr alt2
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Posted - 2009.08.20 17:30:00 -
[4]
Originally by: Pak Seongsu
Originally by: amarr alt2 Hell, no. I'm not redownloading the full product. my ISP is carp! :(
Here's how it works CCP. We report it, devs fix it.
They may (or may not) fix the patch so that it works from the TQ client we used yesterday. But I do not think they can do anything if you applied the broken patch and you do not have a backup copy of the pre-patch client.
The broken patch that was published by... CCP |
amarr alt2
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Posted - 2009.08.20 17:40:00 -
[5]
Quote: As of a few minutes ago the patch page on the web has been updated to serve some patch files.
The last TQ version was 94178. This page http://www.eveonline.com/patches/patches.asp?s=&system=mac now lists versions 94178, 98907 and 98960.
Selecting the latest TQ version (94178) you go to http://www.eveonline.com/patches/patches.asp?s=&system=mac&edition=&n=94168 and that leads to downloading a patchfile called evepremiumpatch94168-99186-mac.tgz
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amarr alt2
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Posted - 2009.08.20 17:50:00 -
[6]
Originally by: Ivana Twinkle
Originally by: CCP Casqade We're currently working on resolving this issue. While you wait, please delete the downloaded file located here:
/Users/username/Library/Preferences/Eve Online Preferences/p_drive/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_eve_tranquility
It is actually located in the subdir called "Cache"
Mine was exactly as Casqade stated so keep an eye out, could be in several locations.
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amarr alt2
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Posted - 2009.08.20 17:53:00 -
[7]
Originally by: Lilin I now have a working client. I auto patched from an old complete install that I keep laying around for just such occurrences.
The original build is 84244, I used the auto patcher, and I believe the file it used to patch me up was h84244-99186.
I had also modified the config files to open the client up in windowed mode, and to save preferences in different locations to enable me to run multiple clients.
Congrats. For info, we have this thread open for devs (who are currently reviewing this issue and thank you guys) for those of us with latest client who attempted to install shortly after the patch was released.
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amarr alt2
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Posted - 2009.08.20 18:03:00 -
[8]
Edited by: amarr alt2 on 20/08/2009 18:04:43
Originally by: Pak Seongsu I see many people write about having changed the configuration files in ~/Library/Preferences/...
The patch will not see or touch anything there (not untill the patched client is run).
What is important to the devs is if you changed any of the files in the application bundles (that is the subject of the patch). I guess not many players do it, except maybe for changing the PrefsFolderName entry in the Contents/Info.plist file (the official way to run multiple clients).
Besides: -changing anyting inthe appbundle but configuration files is against the EULA -I think at least some of the config files in the budle are checksumed on launch, so they are actually not modifiable (only time I did change one config file, the client found it out and refused to run).
Signed.
I havent changed anything either, just ran the auto patcher and got the fault
Quote: Form a full download the game working fine now.
Anyone got a scroll wheel?
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amarr alt2
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Posted - 2009.08.20 18:09:00 -
[9]
Originally by: Ivana Twinkle
Originally by: amarr alt2
Originally by: Lilin I now have a working client. I auto patched from an old complete install that I keep laying around for just such occurrences.
The original build is 84244, I used the auto patcher, and I believe the file it used to patch me up was h84244-99186.
I had also modified the config files to open the client up in windowed mode, and to save preferences in different locations to enable me to run multiple clients.
Congrats. For info, we have this thread open for devs (who are currently reviewing this issue and thank you guys) for those of us with latest client who attempted to install shortly after the patch was released.
I know, not helpful. But seeing this happens to me almost every patch release i'm going to follow the example from now on and refrain from trashing the installer DMG
Totally agree. Next time I will too. But for this time, I'd like to see a fix that doesnt include full download
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amarr alt2
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Posted - 2009.08.20 18:16:00 -
[10]
Latest model MBpro 15" bought 1.5 weeks ago
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amarr alt2
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Posted - 2009.08.20 18:28:00 -
[11]
Originally by: Sinclair Ferguson
Originally by: Elesentra What dates were the 84244 patch the current version for? So I know how far back to go in Time Machine to hoik it out and use the patcher someone mentioned works..
Can you grab a specific application from time machine and restore it, or do you have to restore the entire restore point?
Aww! That was a great idea. Just tried it but sadly it didn't work :(
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amarr alt2
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Posted - 2009.08.20 18:31:00 -
[12]
Originally by: Elesentra Okay - this may help some people who have time machine or another backup system in place.
I rolled my Eve Online client back to May 25th, (happens to be version 88974) using Time Machine, then launched it. The Autopatcher downloaded patch 88974-94178. This WORKED for me, and I now have a working client on Tranquility.
Someone else got version 84244 to auto-patch also (see above)....
So, the problem seems to be specifically related to the patch file from yesterday's current version to todays. If you can find a backup of an older client, try restoring from that and then auto-patching.
Good luck - I'm off to fly my Mega :-)
Congrats.
Only wish we could get an update from CCP. Guys Appreciate you are busy, but unlike this happy customer as above, I dont have the luxury as I bought my MBP a short while ago and used an old dmg from my imac
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amarr alt2
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Posted - 2009.08.20 18:34:00 -
[13]
Originally by: Vishnudata I agree with Pak Seongsu, the clue lies in when a Mac user patches, basically be patient, you auto-patch too early it seems to choke up. When I have patched late, it functions fine. It's odd but I think that may be a clue why these problems occur.
Similarly, if no-one auto patches early, these issues are not found and reported.
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amarr alt2
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Posted - 2009.08.20 18:56:00 -
[14]
Originally by: Pak Seongsu
Originally by: Karaun Xavura
Originally by: James Vayne
I expect these are the ones for whome the patch applied without a problem.
Why would the patch apply without a problem for some people. We all downloaded exactly the same patch, for exactly the same game, why would it work for some and not for others?
There may be several reasons. And this has happened in the past, but CCP/TG never explained exactly why it happens, so we can only guess.
- multiple versions of a patch? (like the patch in the early two days after deployment being different than the patch that was online later) - differences in the "full install" disk images? (like someone that had last full install in march being different than someone doing it later) - minmatar technology?
My money is on Minmatar tech :) |
amarr alt2
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Posted - 2009.08.20 19:13:00 -
[15]
Originally by: CCP Casqade Hi,
We're currently taking Tranquility down for a reboot. When it is back up, you will be able to patch again and log in.
Please make sure you have deleted the patch (evepremiumpatch94168-99186-mac.tgz) located here:
/Users/username/Library/Preferences/Eve Online Preferences/p_drive/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_eve_tranquility/Cache
Yay! Obviously we'll let you know. But in the meantime, thanks to you guys for working on this. I know you get more flaming than credit. :)
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amarr alt2
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Posted - 2009.08.20 19:36:00 -
[16]
Edited by: amarr alt2 on 20/08/2009 19:35:57 edit double post
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amarr alt2
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Posted - 2009.08.20 19:38:00 -
[17]
Edited by: amarr alt2 on 20/08/2009 19:42:36
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amarr alt2
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Posted - 2009.08.20 19:55:00 -
[18]
We have been waiting. They shut the server down to sort it, but it only looks like they removed the dodgy patch and havent put a replacement in. Assume they are going to be shutting the server down again. I bet the guys that are playing are going to love that !
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amarr alt2
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Posted - 2009.08.20 19:57:00 -
[19]
Originally by: Leo solunar Eve works for me! :D
I was able to patch both of my clients without a problem. (Ok, patched one and copied it.) The only thing was the change to make it start in window mode again. Aside from that, all seems perfect \o/
MBP 2.8 OSX 10.5.8
But not for all...
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amarr alt2
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Posted - 2009.08.20 19:58:00 -
[20]
Originally by: Enchai They either forgot or they have to fix the patch too; thats all we know and thats all we will know until an official response comes in.
Agreed. And this is where CCP can sometimes let itself down. Communication.
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amarr alt2
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Posted - 2009.08.20 20:18:00 -
[21]
Originally by: Enchai
Originally by: Pak Seongsu
Originally by: Enchai Edited by: Enchai on 20/08/2009 19:48:05 GPFS does have a point tbh re. we pay the same money for a non-native product. I guess this goes to show.
One way to see it is that no one is paying the client. The client(s) are for free to everibody. We all just pay for the right to connect to the server.
However I also think that a native client would be much better. Unfortunately no one will ever develop and maintain such a complex SW using two different 3D APIs. So there's a fundamental choice to be made: either you work with microsoft proprietary APIs or you work with a non proprietary API like OpenGL. If you take the MS way... ...So far, the only "major" MMORPG I know that has been developed in OpenGL is WoW. Things may change in the upcoming years if Mac/Linux platforms do manage to become more common. But only for NEW games (that is those whose initial planning is being done now or is still to begin). And only from companies that are not already heavily invested in MS technology.
I think that the breaking free of MS technology is probably going to be the renaissance of this next decade, if you know what I mean. It's too restrictive, too non-compatible, and very unfriendly to other platforms.
Having said that, the recent previews of this new Gaikai Technology are breath-taking, and I think might be real hope for cross-platform compatibility within the next year or so, never-mind decade. (see http://vimeo.com/5404358 or google it)
Seem to remember how Apple and MS started their competition. As someone who's job is constantly repairing useless MS stuff, I'm glad my mac works fine for everything else. Cross platform is a much wiser way to go and allows for so much more development without not just restrictive OS's but also restrictive software licensing agreements for developers.
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amarr alt2
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Posted - 2009.08.20 20:24:00 -
[22]
Edited by: amarr alt2 on 20/08/2009 20:26:02
Originally by: GPFS Pak, you are totaly wrong dude. I have a perfect expample for you: Unreal Tournament 2k4 (don't remember the exact version, but it's not that old). This game works flawless both on windows and on Linux, with no emulation. On Linux it uses OpenGL, don't know if it uses DirectX on Wintendo. So if you do your homework, and code the game with the idea that IT should work on Linux at some point, than you code it with that idea and make it more cross-platform independent. EVE was never coded with the idea to be played on anything BUT windows, IMHO.
Not entirely sure on that, but you have a valid point. I think it would be more consistent that it was programmed for MS as they had the market share when CCP started up and it would take far too much research funding to make it truly native. These costs would simply either add to the monthly subscription - to which MS users will throw their dummies (pacifiers) out of their prams - or eat into CCPs profits, something which in this economic climate would not be a consideration.
This being said. When it works, its great. Its only on patch days that things go up the 'chips and pitta'
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